[转载]Evading hack detection mechanisms in online games
信息来源:邪恶八进制信息安全团队([url]www.eviloctal.com[/url])As some of you are probably aware, a lot of game companies have recently been cracking down on "hackers". They've implemented the entire spectrum of userland detection mechanisms, ranging from the ridiculously simplistic to the incredibly complex. Over the course of the past few weeks, I have devoted a lot of time to trying to find a general solution to the problem of detection evasion. In some sense, it juxtaposes our position as hackers, with that of the game companies. To exploit a game you have to find only one flaw in their system whereas they have to design a system without any flaws. Similarly, when we hide ourselves from their detection code, all they have to do is spot a single mistake of ours, and it is us who are charged with devising and implementing the perfect system. The below article is my attempt at accomplishing this. It is by no means complete or perfect, but I'd like to think that it is a first step in that direction.
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