[转载]Capturing the Screen Image Using C#
Capturing the Screen Image Using C#文章作者:Agha Ali Raza
信息来源:邪恶八进制信息安全团队([url]www.eviloctal.com[/url])
Environment: C#,.NetFramewok, Windows9x,Windows2000, WindowsXP
I am working on a desktop sharing type application in C#. First problem that I encountered was that there was not much in C# to capture the desktop image. After a bit research I came to know that I shall have to use the Win32 APIs to provide this functionality to my application. I made following three classes to perform this job.
PlatformInvokeGDI32: All the GDI32.dll APIs being used in this application are placed in this class.
PlatformInvokeUSER32: All th User32.dll APIs have been placed in this class.
CaptureScreen: In this class I have provided a simple static function GetDesktoImage that captures the screen image using the apis given in PlatformInvokeGDI32 and PlatformInvokeUSER32 and returns it as a bitmap.
You can very easily place these classes in your C# application. Just copy and paste following code in your C# project without changing any thing at all. If you want to use accompanying source files, either you add the CaptureScreen namespace in your project or just change the CaptureScreen namespace in these classes with your project namespace and thats all.
Here is the Cool Source Code
///
/// This class shall keep the GDI32 APIs used in our program.
///
public class PlatformInvokeGDI32
{
#region Class Variables
public const int SRCCOPY = 13369376;
#endregion
#region Class Functions
[DllImport("gdi32.dll",EntryPoint="DeleteDC")]
public static extern IntPtr DeleteDC(IntPtr hDc);
[DllImport("gdi32.dll",EntryPoint="DeleteObject")]
public static extern IntPtr DeleteObject(IntPtr hDc);
[DllImport("gdi32.dll",EntryPoint="BitBlt")]
public static extern bool BitBlt(IntPtr hdcDest,int xDest,int yDest,int
wDest,int hDest,IntPtr hdcSource,int xSrc,int ySrc,int RasterOp);
[DllImport ("gdi32.dll",EntryPoint="CreateCompatibleBitmap")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc,int nWidth, int nHeight);
[DllImport ("gdi32.dll",EntryPoint="CreateCompatibleDC")]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport ("gdi32.dll",EntryPoint="SelectObject")]
public static extern IntPtr SelectObject(IntPtr hdc,IntPtr bmp);
#endregion
}
///
/// This class shall keep the User32 APIs used in our program.
///
public class PlatformInvokeUSER32
{
#region Class Variables
public const int SM_CXSCREEN=0;
public const int SM_CYSCREEN=1;
#endregion
#region Class Functions
[DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll",EntryPoint="GetDC")]
public static extern IntPtr GetDC(IntPtr ptr);
[DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
public static extern int GetSystemMetrics(int abc);
[DllImport("user32.dll",EntryPoint="GetWindowDC")]
public static extern IntPtr GetWindowDC(Int32 ptr);
[DllImport("user32.dll",EntryPoint="ReleaseDC")]
public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);
#endregion
}
///
/// This class shall keep all the functionality for capturing the desktop.
///
public class CaptureScreen
{
#region Public Class Functions
public static Bitmap GetDesktopImage()
{
//Variable to keep the handle of the btimap.
IntPtr m_HBitmap=null;
//Variable to keep the refrence to the desktop bitmap.
System.Drawing.Bitmap bmp=null;
//In size variable we shall keep the size of the screen.
SIZE size;
//Here we get the handle to the desktop device context.
IntPtr hDC = PlatformInvokeUSER32.GetDC(PlatformInvokeUSER32.GetDesktopWindow());
//Here we make a compatible device context in memory for screen device context.
IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC);
//We pass SM_CXSCREEN constant to GetSystemMetrics to get the X coordinates of screen.
size.cx = PlatformInvokeUSER32.GetSystemMetrics (PlatformInvokeUSER32.SM_CXSCREEN);
//We pass SM_CYSCREEN constant to GetSystemMetrics to get the Y coordinates of screen.
size.cy = PlatformInvokeUSER32.GetSystemMetrics(PlatformInvokeUSER32.SM_CYSCREEN);
//We create a compatible bitmap of screen size and using screen device context.
m_HBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap(hDC, size.cx, size.cy);
//As m_HBitmap is IntPtr we can not check it against null. For this purspose IntPtr.Zero is used.
if (m_HBitmap!=IntPtr.Zero)
{
//Here we select the compatible bitmap in memeory device context and keeps the refrence to Old bitmap.
IntPtr hOld = (IntPtr) PlatformInvokeGDI32.SelectObject(hMemDC, m_HBitmap);
//We copy the Bitmap to the memory device context.
PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0,size.cx,size.cy, hDC, 0, 0,PlatformInvokeGDI32.SRCCOPY);
//We select the old bitmap back to the memory device context.
PlatformInvokeGDI32.SelectObject(hMemDC, hOld);
//We delete the memory device context.
PlatformInvokeGDI32.DeleteDC(hMemDC);
//We release the screen device context.
PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), hDC);
//Image is created by Image bitmap handle and assigned to Bitmap variable.
bmp=System.Drawing.Image.FromHbitmap(m_HBitmap);
//Delete the compatible bitmap object.
PlatformInvokeGDI32.DeleteObject(m_HBitmap);
return bmp;
}
//If m_HBitmap is null retunrn null.
return null;
}
#endregion
}
//This structure shall be used to keep the size of the screen.
public struct SIZE
{
public int cx;
public int cy;
}
There is also a demo applicaton with this code that shows the use of these classes. Its a very simple windows application in which there is a simple form having a menu and a picture box control. Click event handler of "CaptureScreen" menu item is used to capture the screen and assign to the image property of picturebox control.
I hope you like this code. I have commented each line of this code to make it self explainatory. If there is still something confusing for you, please let me know. Good Luck!
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